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DC Deck-Building Game: Arkham Asylum

Created by Cryptozoic Entertainment

Unleash the asylum! Take on the roles of Arkham's mad inmates as you compete to take down Batman and his allies.

Latest Updates from Our Project:

More About Dark Knights Rising and Behind the Cover by Philip Tan
about 2 months ago – Tue, Oct 01, 2024 at 03:42:01 PM

DC DBG fans,

Today we’re going to shine the spotlight on Crossover Pack 11: Dark Knights Rising and go behind the scenes of the cover for Arkham Asylum by the amazingly talented Philip Tan. But before we do that, we have a question:

This campaign is all about DC Deck-Building Game, of course, but what other deck-building games would you like us to do? Sound off in the comments about which IPs (comics, animated, etc.) you think would be perfect for the Cerberus Engine (the game engine that powers DC DBG).

A Closer Look: Dark Knights Rising 

We’ll take a closer look at what you’ll get in Crossover Pack 11: Dark Knights Rising.

The Dark Multiverse is back, and this time players will join forces with The Batman Who Laughs to defeat the Justice League! These Super Hero Nemesis cards give you immediate Rewards for defeating them and then go into your score pile rather than your discard pile.

This Crossover expansion features more of the mechanics featured in Dark Nights: Metal. First and foremost are cards that give you bonuses for gaining or playing Weakness cards.

You’ll also find more shiny Metal cards to combo together.

While Dark Knights Rising is tailored to be the perfect expansion for Dark Nights: Metal, we guarantee you’ll also have a blast mixing it with other base games. When mixing this Crossover Pack with a base game, you’ll use the Characters from that set as the unused Characters that can be captured by The Batman Who Laughs. In case you don’t own Dark Nights: Metal, we’ve included a card version of The Batman Who Laughs tile found in Dark Nights: Metal with additional text explaining how Weakness cards function in that game as well as the additional rules for Captured Characters.

In his quest to conquer our Multiverse, The Batman Who Laughs will Capture our world’s Super Heroes and condition them to join his cause. When you defeat a Nemesis, not only will you gain the Reward on its card, but you’ll also break the will of one of The Batman Who Laughs’s captives, causing them to join your team and giving you access to additional Character abilities. You won’t come out of the fight completely unscathed and will gain two Weakness cards to represent the injuries you sustained. Weakness cards are more dangerous when playing with The Batman Who Laughs, since playing two of them in one turn will cause one of your Characters to snap free of the Batman Who Laughs’s control and be forced to go back to him for reconditioning.

If you don’t have Dark Nights: Metal, it’s also being offered as an add-on in this campaign if you’re feeling like rocking out even harder! 

Stretch Goals: A Presidential Villain

At $535k, you unlocked the Kickstarter Exclusive card Bluebird for Arkham Asylum. This young hero may get you just the Equipment you need for the situation.

When we hit $540k, you got a very presidential stretch goal for Crossover Pack 12: Batman: Hush. President Luthor is sure to hasten your ability to determine Hush's identity with some forced donations.

Behind the Cover: Arkham Asylum Art by Philip Tan

We feel lucky to have worked with the incredible Philip Tan on one of the two covers for Arkham Asylum. Today, we want to take you behind the scenes so you can the progress of the cover from layouts (including an alternate layout) to pencils to inks to colors to final version with logos added. Check it out!

Thanks for backing,

The Cryptozoic Team